You really will have to work at it, though, because Darkest Dungeon features deep, challenging turn-based combat. Ultimately, the game wants you to work around your character’s flaws and do great things in spite of them. You can counteract these ailments by sending your units out on the town to blow off steam, or finding other methods of therapy, but those only work to a point. There are immediate and obvious consequences for this in-combat, but these maladies stick around once the battle’s ended, and can have lasting effects on your group’s cohesion. Your characters can become paranoid, schizophrenic, or even abusive toward one another, and can develop phobias of certain enemy types. Whereas other eldritch horror games have a sanity meter in play, Darkest Dungeon features a whole slew of mental ailments that can be brought on by stress. Now, we at Hardcore Gamer are no strangers to games with lovecraftian themes, or even lovecraft-inspired rogue-likes in particular, but Darkest Dungeon does a lot to stand out. With less than two days left in their kickstarter campaign, this is more or less last call to board the hype train. The business aspects are certainly fascinating, but I think it’s a crying shame that we haven’t yet looked at the game’s hardcore rogue-like gameplay and dense eldritch atmosphere. We’ve touched on Darkest Dungeon a little before, but that was more about Red Hook’s (wildly successful) self-promotion strategy than the game itself.
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